using UnityEngine;
using System.Collections;

public class TaskStatus{
	private static TaskStatus instance;
	
	public static TaskStatus Instance(){
		if(instance == null)
			instance = new TaskStatus();
		
		return instance;
	}
	
	public int taskStatus;
	
	public int fightScene = -1;
	
	TaskStatus (){
		taskStatus = GameDefine.NPCStatus_TaskAccept;
	}
}
